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Thursday, September 26, 2024

#458

When it comes to play, the only analog game that really thrills and grips me is chess. Even pinball, which is basically a video game, merely diverts me for the most part. Besides that, by and large, I find manipulating board games, pencil-and-paper games, dice and card games and the like to be more of a hassle than anything else. I dunno. I just don't feel the spark, the galvanized, intent feeling that is so free and instantaneous when I've got a controller in my hands. 

Used to play around with kind of a specially carved wooden chess set and board that my dad had as a children's toy--the pieces were quite big and blocky--and the old man started teaching me around the same time I was learning to read, so like, two and three years old. Chess is one of the first and only tabletop games I ever learned, and I only started getting really serious about learning it when, predictably, my dad found the right book for me to learn out of, allowing me to make studying it and defeating (killing) him a project I could work on in my own time and through my own imagination.

Though I technically learned to play Super Mario World first, and video games are therefore my first love, as I beame older and more capable, chess took over my ideation and sense of the world in a way that few video games--indeed, few worldly phenomena or cultural apertures--ever have. 

That's the crazy thing about chess. So powerful that it is all games, all puzzles, all contests. It is even all stories. 

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Around when I started becoming proficient at chess, so, seven and eight years old, my dad had me start reading Plato and Aristotle, and a text intended to enrich and supplement called Ética Para Amador, by Fernando Savater, a Spanish philosopher who wished to create a philosophical primer for his collegues to use with new students, an intimate instruction in ethics for his son, and a modernized, slimmed-down work in the tradition of Aristotle's Nicomachean Ethics, also a text that has been of great importance in my life. Though I did not complete any of these books cover to cover until I was about ten, they put quite a lot of grist into my little mill right away, more than enough to grind on.

Why bring this up? You know me, dear reader--simply reflecting on my childhood. One of my passions, eh? Plus my chess set is near me.

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Also I blame my inability to perform in the modern academy and indeed modernity itself on this early instruction. Once again, like Oskar Matzerath, I had everything I needed early on, and it stunted me profoundly.

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Guess I'll probably read The Tin Drum again sometime soon. It was a really big deal to me when I read it as a teenager. One of the deeper oceans of those years, like East of Eden and One Hundred Years of Solitude and One Flew Over the Cuckoo's Nest

One crazy thing I did book-wise was taking my second-ever recreational Adderalls and staying up all night to read  Alan Fletcher's The Art of Looking Sideways from cover to cover. Doing this changed my brain permanently. That would have been in college, at age nineteen, which feels at this advanced age like relating some Shakespearean apocrypha; like nineteen-year-old William Blake was in the next dorm room lying on his bed, staring at his ceiling in the dark and weeping silently. 

Another crazy book thing I did was read The Silmarillion and The Lord of the Rings and Unfinished Tales and The Hobbit every single year. Now its's every few years. Funny how the landscapes change. 

A final crazy book thing is how if I'm having anxiety I might just read like eight thousand pages of George R.R. Martin's words. It is a  warm comfort to me, you see, how very many of them there are. The pleasure of their arrangements and their construction is soothing on top of that, and of course, we circle back to chess--very comforting, the chess of his writing, his books, his mind.

With soothing anxiety, a different remedy is listening to Patton Oswalt routines. Something about that voice of his--he just makes me feel calmer, even when he's agitated.

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Good bet a lot of this post is repeating myself. Well, one is bound to, on occasion. That, too, can be comforting to an anxious turn of mind.


--JL

Tuesday, September 24, 2024

#457

Took a promotion at work. Didn't really want to, but it's the done thing.

It happens to be true, and some children seem born with the wisdom to see it and the boldness to say it aloud: being a grownup in modernity sucks and the alleged perks are entirely worthless. Indeed, to grow up is to betray what is human and free in the soul, trading it for--what? For fucking nothing, that's for what. I was one of those children, but unlike Oskar Matzerath, lacked the supreme dedication to myself and my own dignity required to remain as a person ought to remain.

Well, he fucked it up anyway. Moral of the story. We merely have to do our best with our fated maturations and deal as uprightly as possible with the unremitting fruits and blooms of senescence, as well as the almighty noise and hopekilling stench of the world humans have made and which we must take part in if we profess to love any part of it, or the world over which it has laid its such deleterious dominions. 

Indeed, it is an insult to children when groups of grownups acting like grownups fuck things up and can't get things done to such a degree that they need finally rely on an adult person capable of speaking simply and honestly in the service of doing the next right thing--and then they call that person "the adult in the room", meaning that these grownups were acting like children till someone reminded them to grow up. 

Motherfuckers--no. Reassess this world and the lives that live in it. Starting with yours.

I will admit that if we must mature, and must take certain mantles upon our shoulders as our lives take us through our part in the life of the world, then we had better be adults than grownups.

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I wonder if the whole Amerinativist psychology of keeping immigrants out--a psychology that is only nurtured and fed by the powers that be until some massive project needs to get done whose human cost is astronomical, necessitating a temporary heel turn till the job's done; then we fill the moats and post the sentries again--is sustainably fed by the knowledge that this whole situation of having power over this vast territory and its resources is only possible because the people that were already living here didn't butcher the English, Spanish, and French by the individual boatload as they came, the way you kill cockroaches that come into your house.

Should they have done? I think when people act like we have to keep immigrants out, they are stating that yes, they should have. A hot take if true.

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Hm! Coming across pretty spicy today. What happened? I don't even know! None of this stuff is what I thought I was gonna write about when I approached the ole text field. Perils of the job, I guess.

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Started reading The Violent Bear it Away, by Flannery O'Connor. Been meaning to read her work for ages, but seeing Wise Blood, plus the last ten minutes or so of Wildcat, has made me eager. It is pretty awesome so far, specifically because she is a fucking amazing writer. Like touching electricity. 

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Finished Final Fantasy X (not the best playthrough I could have done and I'd like to do it again perfect relatively soon, like in the next five years [that's how this guy five-year-plans, folks--and in no other way, believe it]), started X-2 and it was good but the differences between it and the way the standard installment operate, as well as an itch to get back into Ivalice, spurred me to shelve it for now and get into FFXII: The Zodiac Age. A little over sixty hours in and I am glad I waited for this to be the version I played through. I run through this game at fast speed a lot, and I don't think I'm halfway through yet--my party is mad overleveled at 47-48 and I estimate endgame side content to push into requiring mid-80's--but what would the playtime have been on the PS2? A hundred and ten hours already, probably. As I have mentioned, Final Fantasy playthroughs can and do run into the two hundred hour range. Also it is so much more beautiful to look at and listen to and fun to play. Having a fantastic time with this one. And it has whetted my appetite for XIII! Just as soon as I finish Game of Thrones: Ivalice Edition.

That does remind me of a problem. Maybe the single greatest thing about this version of XII is the ability to have the original Japanese voice track on, rather than the English dub, a feature not available on X, X-2, or--and this is actually bad--XIII. X and X-2 have their English issues, but I can tolerate them. I absolutely loathe listening to the English voice actors for XIII talk. It made me reluctant to move the story forward. I know they worked hard and did their best. I appreciate their efforts. It fucking sucks to my ear, though, and it is next to unbearable. Shit that is dubbed is always just plain wrong, subs every day all the way, but not all dubs are created equal. Some have merit. I will try to find XIII's, but man. Not looking forward to that aspect of things.

Listening to Snow and Vanille is like a punishment. Ok? It's like getting taken out to the woodshed for a hi-test bareass beatdown. None of them are good, but those two are a punishment. Also I don't know that human bone structure actually allows for how Vanille is shaped and moves. I think she's Gumby people. She's cool though. Snow is the worst character that has ever been in a Final Fantasy; at least any one I've ever played. Just one man's fervent opinion.

I dunno though! Maybe, hearing him in Japanese, I would understand his actual thoughts and feelings even one iota, even if I could understand a lot less of what he was actually "saying". Language is crazy like that. 

Why not mute the game? Maybe you can, but you can't hear the music if you mute the game. That is always a problem, but I believe in Final Fantasy, like in Star Wars, the music is absolutely paramount, absolutely fifty percent of everything. Mileages and tolerances may vary, of course.

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Alien: Romulus was fucking INCREDIBLE. Today I will go see The Substance, which has been generating profoundly intriguing reactions and comments. Thrilling!

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It's raining, but I gotta go buy weed before I see this movie. Still not smoking cigarettes. Haven't even talked about my recent back pain, which I think is related to my promotion (amongst a host of other factors), or how Ezra and I decided to go separate rooms to help us get rid of stuff we oughta get rid of, optimize our office spaces, and do sex stuff with third parties. This post is being typed looking out of a very similar window to the last one--but on the opposite side of the house. My books and art stuff are still in the office, but my writing stuff and my completed artworks, as well as all of my my instruments and music stuff, are in what was formerly the bedroom and is now my bedroom. It's cool having my own room again. The upstairs guy! I'm into that.

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Was that too long? It took awhile. But then, it's been awhile. 

Things are always changing. Life goes and goes. What can you do?

Till next time: soon, it can be hoped. We always have the solace of hope, after all.


--JL

Wednesday, September 4, 2024

#456

Not smoking cigarettes. Working on perfect pull-ups and playing the trumpet instead. Got to Final Fantasy X, which is helpful. Looking forward to X-2 and XII. 

The Final Fantasy games I first played and played the most of repeatedly as a kid and teenager were Final Fantasy IV, Final Fantasy Tactics Advance, Final Fantasy X, and Final Fantasy XIII. I did play Final Fantasy VII but stalled at a certain point near the end of the first disc--my resolve broke. I beat it completely, but much later. 

Played around with or just straight through some installations, including Final Fantasy Legends on the Game Boy Color and I and II on PC emulators. Barely started III and V and XII and XII: Revenant Wings, but quit them. Got maybe halfway or better through VII: Dirge of Cerberus--or maybe it's one of those where I got to the final boss and quit without fighting it because I didn't want it to end or didn't feel like I'd done enough side content. Did that with X and XIII, actually--hovered before the end. Played the Tactics DS one but not all the way to a complete, same with Tactics on the PlayStation and Crystal Chronicles a couple of times. Maybe some others I'm not remembering at this moment.

Not this time. This time we're clearing as many as we can, folks. Strap in.

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Big part of the great joy and satisfaction of this big kick is of course the amazing, world-class, genre-defining and massively influential art and music of it all, and the stories, which are remarkable in many important and silly ways, and in general the great return to oneself of engaging with a familiar set of rules and imaginary geographies and economies, all of which shaped who you are as a person.

For the ones I did play, I played the fucking shit out of. I beat IV twice on my Super Nintendo, on which it was incorrectly ported as Final Fantasy 2. Weird, remembering that, and some of the miscommunications with fellow fans that happened to result. The consistent--and understandable--rereleasing of IV on various platforms with various tweaks has nicely erased that old confusion. Anyway I beat it like four more times, once on the PlayStation and three on the GBA. Kind of feeling ready to beat it again. It's a great game with a story I can't objectively qualify as it set so many of the parameters I judge stories by, particularly in a progression-based fantasy setting. 

Lost track of how many clans I took to post-game completions in Final Fantasy Tactics Advance. At around two hundred and fifteen hours each time. I have probably logged eight to twelve hundred hours of play onto my battered, yellowed GBA cartridge. Maybe I should be buried with it. 

At the top of the reasoning element is certainly meditation--on the story as the journey as a story expressed infinitely in fractals and spheres and indeed, most especially and elegantly, in crystals and crystalline structures. Music as facets of a crystal, as crystals in the jeweled hilt of a crystal sword. Infinite masks of the hero, infinite shadow selves to overcome. Infinite paths, infinite combinations, one endless repetition of the same path and the same fight and the same movements on a grid--a grid that is perhaps a sphere, or houses spheres. Infinite random numbers generated to be roughly the same and compared infinitely for infinite outcomes that are just one or zero. Lives and dreams and death dreams and the wheel of fate turning beyond the end of infinite time, which is but one moment suspended in eternity. 

At the base of all that is the brute code, the random sets that make the individual plathrough, the greasy mechanics, the terrible and beautiful grind. O, blind, muscular goddess Grind! That blunt, murderous python whose coils are such steely sweetness. How rich and greedy-making like warm milk to the hungry babe is the feeling of making the numbers go up, and the numbers attached to the numbers go up, and to arrange the synergies of those numbersets with complementary numbersets and so make of your tools a sword to cut through the oppression of the world and its manifold horrors for the big payoff, for freedom and truth and justice and hope and love. 

One ought not deny themselves this kind of play for too long, I think, if one becomes accustomed to the nutrient of it. I believe it does something for the mind and spirit that is quite powerful. If nothing else, to nurture the patience, foresight, and preparation that a truly elegant and complete playthrough requires is helpful, moreso if it can be applied more broadly in one's lived efforts. The grind can sharpen one--that is its ultimate purpose and best outcome. There is no false feeling of power. There is only the outcome derived from its willing itself.

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The obvious problem with things is that the perfect thing to celebrate nine days or a year or five years without cigarettes is a reward cigarette. That's fucked up--but undeniable. 

Not today, though. Not today. That's our only hope.

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This has been the "Utile Negations" and "Incremental Work" post here on Factually Pointless. Join us next time for who the fuck cares.


--JL